
A Full-service PreViz / Look Development / CG Anim / A.I. Company.
To provide high-quality PreViz, TecViz, Layout and VP Production Services to fit all budgets.
To create, explore and guide stunning Cinematic visuals, technical data and VP to exceeding client's Vizion and expectations.
Experienced Pro's with 30+ years in PreViz / 3D Layout, Animation and passionate about the craft of Film Making.
Our Shot Creators create Cinematically unique and Vizually engaging content, to tell your story.
To provide a customized approach, from the Creativity of shots and Stunt action, to the Tech accuracy of the Sets, Camera and Lensing.
We work with Directors, DPs, PD's and VFX Supv's to ensure their Vizion is technically achievable, utilizing U.E, Maya or Blender.
Live Action - Our Previz team worked with the VFX Supervisor at Scanline to create Satellite and scale accurate BG Locations of the Himalayan Valleys and Mig Flying Shots for the 2 extensive Key Attack Scenes for the upcoming Netflix Streamed Series.
CG Anim - Our Creative Team working with the London Client to create the initial Characters and Locations Design, LookDev Lighting, Previz and Production pipeline utilizing MidJourney, Sora and Luma for initial image development from our Artists originally created artwork.
Live Action - Working with the VFX Supervisor at Prime to create the Initial Scenes and LookDev inc the TechViz for the Studio Backlot Set up and Planning for the Camera and Crane positioning for all water based CG shots.
CG Anim - Our Creative Team worked with the original Director to create the Initial LookDev of the 4 Main Characters as well as 1 BG Set Location for Development, Exploration Investment and Financing.
Live Action - Working with the Director to create the initial Key Scenes detail Lighting and Colour Palettes. Utilizing AI - MJ, Runaway and Higgsfield, final images will drive the PreViz for 6 of the Key Action Scenes. The Previz to complete in UE.
Live Action - Mythology - Working with the Creator, Director and Production designer for LookDev on the Characters / Actors, Locations and Lighting LookDev as well as PreViz for a planned series of Cinematic Movies
At VizionDM, we have spent nearly 30 years working in and with Camera Teams as 1st, 2nd Unit and Mo Con. Thru TecViz we plan shots at a location to benefit CG elements, small stage spaces, plan work with 2 Sets within 1 Stage for alternate shooting, or can create 20-30 shots achievable from one crane / track placement. Working directly with the DP or Prod Designer, we at VizionDM can provide either shot by shot positional plans and camera coordinates for the 1st AD, full positional files for a Crane / TechnoDolly Team or just physical location plotting and plan data sheets from Satellite coordinate Ref.
PreViz drives the collaboration of Key departments at an early stage, so is able to remove the guesswork from Set Construction, removing both percentages of materials and labor costs while highlighting the VFX matte Paint and Set Extension assets required in multiple scenes or episodes.
It aids the logging of all Assets for VFX use on the project reducing further wastage and provides 'exploration of a Set Location 6 months ahead of the build, without the Director and Art team having to be 'on-site'.
PreViz drives the Virtual Production process to identify and test the assets required to be produced for LED walls, or for realtime thru the lens composition On Set, saving significant guesswork, errors, wastage and therefore budget. PreViz helps camera teams identify problematic or complex shots months in advance and creates solutions for each. It helps Stunt Directors plan ahead for dangerous and time consuming shots for rigging, safety and multiple camera positions. Finally, PreViz drives the VFX Asset and Shot lists and identifies where it's more cost effective to add a 2nd Camera or 'clean plate' rather than months of additional Post work.
PreViz can therefore help make savings in Wardrobe, Construction, Lighting, Camera indeed any and all departments. This is proven.
Yes and No. PreViz can be as simple as a script discussion, several images and Camera angles of a shot that may be complex or dangerous to shoot. It can be used inexpensively with free asset libraries to build scenes, more like a moving Storyboard and Edit for basic on set guidance. Or it can be highly complex with Camera's matching On Set Film Backs, move data export to a TechnoDolly or Bolt and CG elements being created for LED wall or VFX Layer creation. The limits of PreViz are only bounded by your imagination and is completely scalable in terms of Budget and Schedule.
PreViz is the first step for a Director to visualize a project, the scenes, assets or an edit and how they will look, quickly and cost effectively.
Shots can be either, the most complex scenes technically, requiring significant amounts of VFX, to show the pacing of a CG character against an Actor, an environment on fire that an Actor will have to run thru, or a car crashing into an object, plan how to achieve that safely.
At it's most basic, PreViz is a moving Storyboard Edit with Virtual camera's, designed to start discussion of a Project across every Department of the Production.
TecViz is the Technical translation of VP Shots, Camera's and Lenses from the Previz inc Assets and Camera positioning within an environment, Lens Focal Lengths, Coordinate Data, pacing and movement to enable the matching of Shot Composition and elements accurately to the real world environment.
This can range from the D.o.P' s vision or exploration of a Set by remote, as well as Stage Set ups for Chroma walls, LED screens and Stunt Rigging (StuntViz) in order to 'pre build' and 'test' the Set environment and the proposed actions for accuracy, safety and VFX elements prior to the start of Shooting.
LookDev at VizionDM we have a Senior Team of Core Designers / Creators with 20+ Years in CG Animation Development and Pre-Production.
We have created Characters, Assets, Sets and the Final Look of production elements across prior to the start of Full CG Anim Production.
With our experience as HOD's at Key Studios worldwide, and now utilizing Midjourney, Runway and Higgsfield AI, we are able to Design Shots, Colour Palettes, Key Assets and create custom pipelines that allows our LookDev to 'Plug and Play' into any Project.
At VizionDM we utilize Pro A.I. in our LookDev and PreViz process to create 'development' images to plan, vizualise and drive a project forwards at early script, development and design stages.
We use MidJourney, Runway and Higgsfield AI LLM's as well as Plug ins' within existing software 'MiArmy' for Crowd Sims / Water or Particle FX and 'Unreal' for Set Creation and Animation. Used to speed up our PreViz Asset Creation and shot delivery process.
Our Artists design traditionally and then utilize the LLM's to replicate, expand, revise and enhance Assets for creative discussion. Our process still requires the work of our Artists to complete the Final Assets.
At VizionDM we are able to Create, Rig and Animate Character Assets at real world scale for positioning 'On-Set' thru the Camera EVF, to On Set Monitors or thru LED Walls - for Actors realtime interaction or for Shot Composition.
We can provide On Set composition of VP elements for Directors exploration and line up / positioning of assets or pacing of shots.
With the inclusion of LiDar / Photogrammetry based Assets and Realtime Tracking Assets Mod we are able to provide 'exploration' these locations with all Key Creatives to plan Shooting ahead of On Set arrival.
We are able to export our VP Camera Data from Maya or U.E. into 'Flair' or FBX move data files, to drive Bolt, Technodolly or Motion Base Rigs.
We have worked with NCam / CinCraft in the UK Supervising On Set Realtime Camera Tracking and Virtual Production thru Camera, Lens and On Set Monitors.
It provides Directors and D.o.P' s with realtime Composited visuals for accurate shot composition. Actors for action pacing, eyeline and CG Asset interaction.
The realtime exported data from NCam / Cincraft can be streamed to provide On Set Comps and Post Viz shot recording.
We work with PD's Action Directors and Stunt Coordinators to create Set Assets, thru ReVIT / AutoCAD and Floor Plan schematics. We create Fly Thru's, Camera movement plotting for full AR capable Assets to review in realtime on phones, iPads, Headsets, LED Walls and On Set Monitors.
We export tested and approved files FBX, AutoCAD or ReVit for use by the PD and Construction crews in Final Planning, Construction and Camera Positioning.
We also have 25+ years history in CG Animation Layout for Film, HETV and Games.
We are able to link thru to any project pipeline thru our VPN Server to the client Project Library to create Layout, Camera and Key Posing of Shots for Scenes, Episodes or full Movies.
We have worked for Walt Disney TV, BBC, Nickelodeon, Ragdoll, C.N, Netflix, Klasky-Csupo, Paramount, 20th Century Fox, Lego, Brown Bag, Henson's and Gullane Ent. producing Layout, Camera content and Final files on a host of Award winning projects.
PREVIZ . TECHVIZ . POSTVIZ . 3D ANIMATION LAYOUT . ASSETS CREATION. FINAL CAMERA.
ON SET VP SUPERVISION . REALTIME ON SET TRACKING AND DATA . PHOTOGRAMMETRY.
SHOT TRACKING. SHOT ROTO . SHOT LIGHTING AND COMPS. SHOT VFX LAYERS.
CG PROJECT SUPERVISION . CG PRODUCING . VFX PRODUCER . TECH DIRECTION.
Contiloe - Taj - Assets Photogrammetry - 2022
The below Project Reels' highlight the PreViz, TecViz, StuntViz, VP techniques and data output involved in creating the unique shot imagery thru Unreal Engine, Maya, Blender, BloSM, Reality Capture or Houdini.
As well as our History with CG Animation Layout, PreViz, Animation and LookDev.
Do contact us to discuss each aspect in more detail.
'Dyson' - 2015 - Commercial - The VFX Co.
'WAR' (working title) - 2016 - Filmcraft Prods
'OLAY - STEM' - 2023 Commercial - PnG (India)
'State of Siege' - 2019 H.E.T.V. - Contiloe Pictures
'Taj - Blood Empire' - 2021/2022 - Contiloe Pictures
Nic Camecho - Personal CG / Layout Reel - Full Sequences.
'Lego', 'Henson's', 'Brown Bag', 'DNeg', Netflix', 'Disney'
+91 7066817536
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