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    • Home
    • Projects
    • SERVICES
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    • About
    • Hybrid Pipeline
    • CONSULTANCY
    • Technical
    • Commercials
    • LOOKDEV
    • ENVIRONMENTS
    • Reels
    • Gallery
    • Contact
  • Home
  • Projects
  • SERVICES
  • News
  • About
  • Hybrid Pipeline
  • CONSULTANCY
  • Technical
  • Commercials
  • LOOKDEV
  • ENVIRONMENTS
  • Reels
  • Gallery
  • Contact

CG / A.I - Hybrid Pipeline with special thanks to Yevi Productions (UK) Ltd for kind reproduction of their images.


Art Direction and Look Development

2D Design / Storyboards

From Client provided initial 2D thumbnails and Reference, our Art Director and Storyboard Artist create the Characters, Full Turnarounds, World and Style for the Project Universe.

Initial 2D / 3D Colour Development

Art Director and CG Supervisor create the 2D LookDev for Colour, Textures and Lighting with Key angles created in 3D for Ref and Exploration. We utilize A.I. trained on our designs to create multiple angles as well as different Lighting scenarios.

2D / cg Character Design and asset creation

Characters

Working with the client and designers our CG team creates intial Character models for the PreViz / Storyboard updates as well as Final 3D Modeling of the client approved Characters with Full Rigging and Animation Calisthenics testing including movement exploration cycles, poses and expressions.

BG and props asset creation

BG SETS

Our Art Director and CG Supervisor working with the Client create the Lighting and Final Look of the Characters and Locations utilizing the created CG Characters as well as CG Environments and Props and using the 2D LookDev Design to generate multiple Key angles, Lighting scenarios, atmospherics and VFX to create Final Look for Scenes.  

animatic / previz and layout

StoryBoard / Animatic / PreViz

Our Storyboard and PreViz team work to explore the Script, Creators Notes and Environments setting the Characters and Camera's as well as Key Assets, updating the Animatic Edit as well as finessing the Shot pacing, Character Posing and Camera movement for client review, revision and locking culminating in a Full Final PreViz with asset hand off to Layout and Animation.

Traditional animation of shots

Layout and Animation

From the Final PreViz we Layout the Shots and Finesse the Camera in a traditional pipeline with our Senior Animator adding the client specific character animation, timing, lipsync and expressions creating a traditional Edit of Shots / Scenes for reviewing, revising and locking by the client.

lighting, output, comp and render

Layers and Lighting

We extract the individual Character Animation, BG and Camera Layers from the 3D Animation Files independently thru Maya / A.I and have the Final A.I models, trained on the Art Direction for Final Lighting and Texturing, Render the Layer Output of each frame at 4K Resolution for ingest into Nuke for Compositing, Final CC and VFX and Final Render Output.  


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